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ECRC Rules PDF Print E-mail
Written by Administrator   
Tuesday, 13 January 2009 12:47
Welcome to the rule section. Please read and understand all aspects of this rule set. Failure to do so may lead to DQ without refund. We will be strictly enforcing the DQ rule to ensure that  everything runs on schedule.
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ECRC Official Brawl Ruleset:
  • Match Rules - 3 Stocks - 8 minutes.
  • Format - Double Elimination. All matches will be 2/3, with all finals being 3/5.
  • Seeding - Pools & Brackets will be seeded by skill level.
  • Items - OFF
  • Doubles - Team Attack will be on -Life stealing is allowed
  • Advanced Slob Picks - will be used during all Brawl events:
    • First match is a blind pick, where the competitors will tell their character to a judge, and proceed.
    • The Loser of the first match will then pick the next stage, then the winner may choose his character. After, the loser will choose his character and begin.
    • The same will happen for the third match, if forced.
    • Dave's Modified Stupid Rule will be in effect. No player may pick a stage he's won on during one set.
  • No stalling (via ledge or otherwise). Any infinite chain grabs must be ended after 300% has been reached as to prevent excessive stalling. Avoiding a reachable position of combat to purposely run the timer is stalling.
  • Standing infinites are banned only when used to stall.
  • In the event of a dispute, controller ports, colors, and stage strike selection order will be determined by Rock-Paper-Scissors.
  • Planking is banned , meaning if the timer runs out whoever have 50 or more ledge grabs will lose the match.
  • Your controller, settings, and name tag are your responsibility prior to the start of the match. Always check you are using the correct settings and everything is working BEFORE a match is played. If a match is to be restarted due to controller functions or incorrect settings, it must be agreed upon by both parties.
  • Any action that can prevent an in progress game from continuing (i.e., freezing, disappearing characters, game reset, touching the equipment, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and will be held responsible for triggering one of these effects or any conduct preventing the match from finishing.
  • Metaknight’s Infinite Cape glitch is banned.
  • If a player successfully ends the match with either Bowser or Ganondorf’s over B attack by suicide, then the player who initiated the move wins. If a player ends the match by swallowing with King DeDeDe or Kirby, and it counts as a tie the player whom initiated the swallowing wins. Unless the character breaks out prior to death and is shown winning the match. In which case, that stands as the correct result.

 

The Mage's DQ rule is in effect:

  • 2 Minutes Late -- Warning
  • 4 Minutes Late -- Loss of first match of set
  • 6 Minutes Late -- Loss of set
    • No use of stalling tactics may be used.
If clarification is needed ask Solid Jake , Omegablackmage , or Dazwa.
  • Each player will be awarded one (1) stage ban of his/her choosing at the beginning of each set.

The Stage list can and will be altered up until one week before the event. The current list reads as follows:

Neutral: (FLYBS)

  • Final Destination
  • Lylat Cruise
  • Yoshi's Story
  • Battlefield
  • Smashville

Counterpick Stages:

  • Delfino Plaza
  • Frigate Orpheon
  • Battleship Halberd
  • Castle Siege
  • Rainbow Cruise
  • Brinstar
  • Pokemon stadium

Banned Stages:

  • Hanenbow
  • Pictochat
  • Luigi's Mansion
  • Green Hill Zone
  • Distant Planet
  • Mario Cicuit
  • Green Greens
  • Bridge of Eldin
  • Skyworld
  • Norfair
  • Pirate Ship
  • Mushroomy Kingdom
  • Rumble Falls
  • Pokemon Stadium 2
  • Spear Pillar
  • Port Town: Aero Dive
  • Shadow Moses Island
  • 5m
  • Mario Bros Arcade
  • The Summit
  • Flatzone 2
  • WarioWare Inc
  • New Pork City
  • Yoshi's Island (Melee)
  • Hyrule Temple
  • Big Blue
  • Onett

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ECRC Official Melee Ruleset:


  • Match Rules - 4 Stocks - 7 minutes.
  • Format - Double Elimination. All matches will be 2/3, with all finals being 3/5.
  • Seeding - Pools & Brackets will be seeded by skill level.
  • Items - OFF
  • Doubles - Team Attack will be on -Life stealing is allowed
  • Advanced Slob Picks - will be used during all Brawl events:
    • First match is a blind pick, where the competitors will tell their character to a judge, and proceed.
    • The Loser of the first match will then pick the next stage, then the winner may choose his character. After, the loser will choose his character and begin.
    • The same will happen for the third match, if forced.
    • Dave's Modified Stupid Rule will be in effect. No player may pick a stage he's won on during one set.
  • Wobbling is not allowed and results in an immediate loss of current match.
  • All freezing glitches, such as the Ice Climbers' Freeze Glitch will result in disqualification.
  • Stalling a match is not allowed (such as wall-jumping under Battlefield), but recovery tactics such as Peach's Wall-Bombing, and Jigglypuff's Rising Pound are allowed.

The Mage's DQ rule is in effect:

  • 2 Minutes Late -- Warning
  • 4 Minutes Late -- Loss of first match of set
  • 6 Minutes Late -- Loss of set
    • No use of stalling tactics may be used.
If clarification is needed ask Solid Jake , Omegablackmage , or Dazwa.
  • Each player will be awarded one (1) stage ban of his/her choosing at the beginning of each set.

 

Singles Neutral Stages:

  • Final Destination
  • Pokemon Stadium
  • Yoshi's Story
  • Battlefield
  • Fountain of Dreams
  • Dreamland 64

Singles Counterpick Stages:

  •  Corneria
  • Rainbow Cruise
  • Jungle Japes
  • Green Greens
  • Mute City
  • Brinstar
  • DK64
  • Pokefloats
Doubles Neutral Stages:
  • Final Destination
  • Pokemon Stadium
  • Yoshi's Story
  • Battlefield
  • Dreamland 64

Doubles Counterpick Stages:

  • Corneria
  • Rainbow Cruise
  • Jungle Japes
  • Green Greens
  • Brinstar
  • DK64

Note: All rules subject to change up until one week before the tournament.

 
 

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